

Sadly, Osmos ends up being hobbled by its level design. It's a handy trick to keep in mind, as many of the levels plop your cell in a huge cluster of much larger cells. They'll get a little bigger as they absorb it, but once things start moving, it's almost impossible for them to completely stop. But, you know how I just said most of the cells just sit there in this fictionless environment? You can push them around using this ejected material. Ejecting material slowly makes you smaller, so you don't want to push out too much material or you won't be able to eat anything. This also plays into how you deal with the other cells around you. Of course, if you're not willing to wait for things to drift into place, you can toggle the game's speed using the your right mouse button. There is no friction in this world, so a few quick squirts are enough to push you towards your destination. Instead of simply wandering about or swimming through the substrate, you create thrust by ejecting some of your own intercellular material. Moving around is also handled differently than you might expect.

Some levels also contain blobs of antimatter these are dark green and should be avoided as they'll dissolve anything that touches them. Cells that are too big for you to consume are red, AI controlled predators are bright green, and everything you can safely snack on is a nice blue. Even then, your ability to guide your cell isn't that special, as AI controlled cells sometimes compete with you for survival.įortunately, this predator/prey dynamic comes with a visual shorthand. The main thing that makes your cell unique is your ability to control it: the majority of the cells are passively wandering around, never changing direction until something else acts on them. Since everything in the is also a cell, everything is capable of consuming everything else. In this title, every cell is floating in a transparent substrate. This isn't a new idea, and just about everyone has played a game similar to this at some point.īut there are a few ways that Osmos differs from other games in this overcrowded genre, and most of these differences are due to the game being themed after cellular lifeforms. At first glance, this looks like yet another game where you eat everything smaller than yourself until you've become the largest thing in the world.
